How many strangers in red dead




















The cool thing about this Stranger side quest is that, by seeing it all the way through to the end, you'll be able to make decisions that will affect your honor, and perhaps even earn you a little cash. For starters, head to location 2 on the map we've provided. There, you'll find a mysterious man who knows you, though you don't seem to know him.

He knows about your past, and about the things you've done. And it appears that he wants to put you into situations that force you to make decisions, whether for good or for bad. The first thing this mysterious Stranger is going to have you undertake is a brief, simple quest in Thieves' Landing.

He'll tell you that there's a man there who is about to make a bad decision, one that's bad for him as well as the people that love him. Agree to help, and you'll be able to go to Thieves' Landing at your leisure. Outside of the illicit pub there as designated on your in-game map, and HUD , you'll find an old man hitting on a younger woman; presumably, she's a prostitute.

When you arrive, you'll find two onscreen prompts. The first will allow you to encourage the man, and even give him money to pay the woman for a good time. The second decision has you convincing him to not go through with his plans. Either way, one way or the other, your first task will be completed, and you can return to the mysterious man, who has now changed positions.

This time, you can find the man southwest of El Matadero. The location will be on your map, so you should have no issues getting there. He'll inform you of another task he has for you. This time, he wants you to go to Las Hermanas, where a nun can be found. You can either help or hinder her cause; it's entirely up to you. Travel to Las Hermanas, and you'll find the nun in question. She'll be collecting alms for the poor, and you really can't miss her.

You can steal her money, or you can give her some and help her out. Again, it's entirely up to you. If you're curious about the decision we made, well… we gave her some money, of course. Who's going to attack a nun!? But you're not done with this particular mysterious stranger. No sir, not yet. Next, you're going to have to find the man, who is still roving around.

This time, as you'll see on your map and HUD, you'll be able to find him in the middle of a field at Beecher's Hope, due west from Broken Tree, and due west even further from Blackwater also, northeast of Manzanita Post. Here, you'll be able to wrap up this lengthy Stranger string of missions, though you won't be able to do so without an interesting ending cutscene.

Seems this mysterious man knows you from all over the place, though he refuses to give his identity. When he walks away, Marston will take some shots at him with a pistol, only to find that the bullets careen right through the man. What the hell? John Marston doesn't seem to be one for humor and comedians, yet he's going to meet just such a man at the location shown on our enclosed map. There, within a train station at Benedict Point, you'll run into a jovial man named Jimmy. Jimmy comes from out east, and writes for one of the many well-known monthly magazines that many Americans read at the beginning of the 20th century.

It seems that Jimmy has a knack for adventure, as well as for writing flashy headlines and glitzy articles. When your initial conversation with Jimmy ends, you'll be at a loss as to how to proceed with the task at hand. But rest assured, you'll learn soon enough just how much trouble this funny man can get you into.

The first location you're bound to run into Jimmy the journalist is at Gaptooth Breach. Now, Gaptooth Breach is in itself a gang hideout, which is fully covered in the Gang Hideouts section of this guide. So, we're not going to go into detail here as to how to get through; you'll have to read-up on your own if you're interested.

The mine shaft at Gaptooth Breach is key, because that's where Jimmy is bound-up and tied, waiting for you to come and rescue him. As you shoot your way through the hideout and into the shaft where the shooting very much continues , seek out Jimmy's location and cut him free.

You'll run into him again in similar circumstances once he makes his escape here, though, so don't feel too badly for him. The next place you're bound to find the frustratingly-helpless Jimmy is at Pike's Basin. Again, Pike's Basin is a Gang Hideout, and you'll need to refer to the Gang Hideouts section of this guide linked above, from Side Quests to get information on how to get through the hideout successfully.

The good news is that, unlike when Jimmy was captured at Gaptooth Breach, you should be able to get through to Pike's Basin to rescue him with minimal enemy interaction, if any at all. Of course, this all depends on how you approach. Once you arrive at Jimmy's location, you can cut him free and have a brief conversation before he dashes off once again.

Once the diminutive figure legs it for the final time, a train promptly pops up to stop his escape. After this, Magnifico is reunited with Bertram and Miss Marjorie. Pick the poor chap up, then give him a ride back to the backwater village of Butcher Creek to finish the first step of this four act mission. The following step is pretty simple, though you definitely want a full Dead Eye meter to take out a gang of rabid dogs that the locals view as demons. Put all these seemingly possessed pooches down to complete this quest step.

Once another in-game day passes, return to Butcher Creek, where Arthur finds a silver-tongued Native American putting the fear of God into the slow-witted yokels with tales of curses. After the cutscene, travel to the objective marker to the south that lies on the banks of Kamassa River. Here, you must find and destroy 13 supposedly cursed artefacts that can all be found hanging in nearby trees. Follow the red dots on your radar, use Eagle Vision to highlights these objects, then shoot them to pieces.

The fourth and final act of this mission can be accessed once another 24 hours pass. Return to Butcher Creek once again where stories of the local curse are still running rampant.

After a fretful chat with Obediah as the shaman continues to pump nonsense into his ears, follow the marker north to a nearby mine. Once inside, Arthur discovers the caves are full of polluted water, which has been running into the river and driving all locals who drink from it nuts. Follow the glowing orange stream to navigate out of the mine, then return to Butcher Creek.

A touching mission where Arthur makes a new pal in the form of a one-legged — you guessed it — war veteran. After a brief chat, Hamish asks Morgan to fetch his horse, Buell. Follow the nearby point of interest to find the horse drinking by the lake. Calm Buell down, then lead the cranky mount back to his owner to complete the first act of this four chapter Stranger mission.

To start the second part of this quest, let 24 in-game hours pass by sleeping a couple of times at a portable camp. In this act, Sinclair teaches Arthur to hunt a legendary fish from the nearby lake.

Once you catch the ferocious fish, the second chapter of this quest finishes. Follow Hamish up into the hills, then let him take the lead as he tracks wolfy through the forest. Once you find the beast, make sure your Dead Eye is topped up, because the critter has lead you into an ambush, meaning you have to quickly shoot several of her pack.

Once you put down the very bad boys, a final wolf charges you. Complete the QTE, then blast the beast in the face to mission this part of the quest. As ever, let 24 in-game hours pass before taking on the final part of this mission.

The pair of you reminisce about your past hunts, before Sinclair spots a ridiculously big boar rummaging around his property. Soon after, you have to chase down the beast as it attempts to gore your beardy pal.

Sadly the dastardly pig mortally wounds Hamish before Arthur can intervene. Use Dead Eye and a powerful gun to down the boar, then go back to Hamish, who, with his dying words, gives you his horse. Good night sweet one-legged prince.

Hopefully you heeded the spoiler warning at the top before venturing this far down The strange story of an burnt out, ruinously obsessive writer involves a certain returning outlaw. Oh, Brother Acrisius, Proetus. Idealism and Pragmatism for Beginners Henri Lemieux. The Wisdom of the Elders Obediah Hinton.

The Veteran Hamish Sinclair. American Dreams. A Fine Night For It. Archeology for Beginners Rains Fall - Chapter 6. Share Tweet Share. Newest Best Popular Newest Oldest. Log in with.



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