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New Comment You need to log in before commenting. First, they are unable to make proper use of their summoner spells if they lose them every time they come up. If they don't use summoner spells, the enemy laner is probably going to die to repeated ganks. Or, their third option is to call their jungler over as well, which is worse for them. Your jungler could be back in base buying items or farming up and their jungler needs to sit with their laner because he has no idea where you are.
Any of these options will lead to an easier time for your team. If the enemy jungler is always gone defending your ganks, the rest of your team can play more aggressive knowing they won't be punished for overextending. If the enemy laner is being put behind constantly, your team's laner will flourish and be able to reach their items and level spikes more quickly. Here's an example of an unfavorable matchup made much smoother by constant ganking and pressure. This is a bad matchup for Kog'Maw, because he needs time and a ton of farm to scale.
Kha'Zix decides that it is important for Kog'Maw to scale up and sets up continuous ganks on Bjergsen. Getting ganked early, Bjergsen is unable to take advantage of his level 3 power spike and is forced to retreat. Normally, taking advantage of his favorable matchup, he would be able to push the Kog'Maw out of lane and dominate with an early CS advantage.
However, due to this pressure, he is only playing catchup and can no longer rely on his summoner spell mobility. This forces him to be extremely careful. Coming back into lane from getting Blue Buff, Bjergsen is ganked again. He needs to use both his summoner spells once again to get away.
Kog'Maw now is able to farm up, just like before. This gank is timed around the Blue Buff timer. Kha'zix knows there is a good chance that the jungler will give Blue over to the midlaner. Knowing where the jungler and midlaner are positioned makes this gank a success. Bjergsen loses minions, experience, precious time on the blue buff, map pressure, and continues to go even with the Kog'Maw even though Orianna has significantly better scaling during the early-mid game.
Because Kog'Maw scales very well into the late game, this is a big win for the opponent team. They have successfully created a situation where their late game carry has gone even in a hard matchup, with the hopes that Kog'Maw will eventually outscale the Orianna.
Simply having more champions in a fight will usually net you an overall win during a gank. If you can keep track of where the enemies are on your map or predict that they will go for a fight somewhere, this is a great time to execute a countergank. Because the enemy is expecting the gank to go a certain way, when the rest of your team shows up to help, the enemy will be forced to use whatever they have left or simply die. This works especially well when timed around objectives.
The enemy, already losing a fight with a good chunk of their team, will be too hurt to fight you for any objectives, usually netting you a free dragon, tower, or jungle buffs. This shift in pressure and control will lead you to more successful fights in the future. Here's an example of a good countergank. In this gank, Thresh and Varus engage on the Jhin. Little known to them, both Alistar not actually onscreen and Evelynn are waiting in the river.
If Evelynn had come in to fight, it might have turned out differently. The worst time to gank is when your ally is heavily behind or the enemy is very far ahead. If the enemy is super fed, then the chances of you pulling off a successful gank, even if you follow the steps above, are very low. It is also very possible that you and your ally will both die, resulting in the enemy getting even more ahead. If you are super fed yourself, then it just may be possible for you to execute the gank, but usually, the best thing to do if your allies are behind is to let them gather as much solo exp as possible and look to focus on other lanes, and prioritize objectives.
Sometimes, you may find yourself in a situation where you have ganked, both you and your ally have invested everything in terms of damage into the enemy, and they have survived. In this case, the safest thing to do is to back off, reset and recall to base. When you are in the process of ganking, it is likely that the enemy is pinging for assistance from their jungler and they will usually already be en route to that lane whilst you are ganking, if they are not already nearby.
Knowing when to disengage after a gank is vital in preventing the enemy jungler from cleaning up the fight, and picking up free kills.
And that concludes our general guide on ganking, the best times to gank and when not to attempt a gank. We hope you managed to learn something that you did not already know before.
Table of Contents. What is ganking? Image Credit: Riot Games Technically, anyone can pull off a gank playing from any position on the map, but it is essential that you understand the fundamentals, likely scenarios and implications of ganking first. When To Gank. Having said this, the only time that it is feasible to gank when your team has pushed in the lane and the enemy is under their turret is if: You have particularly tanky stats and can negate enough of the turret damage to secure the kill; this is possible when playing a champion like Sett, who can use his W ability to negate high amounts of damage from very early on in the game.
Between you and your laner, you can tank enough of the turret damage together whilst executing the kill and both of your escapes. You are playing a champion that can de-aggro the enemy turret, such as Elise, who can use her E ability in spider form to repel above the ground and returning to reset the aggro of the turret. The enemy is low enough that you can easily get the kill and get out with no casualties.
This is an excellent way of negating an enemy gank and instantly turning the skirmish in your favor. You have more than one of your allies to execute the turret dive, for example, if your support has roamed and you are 3v1. You have monitored whether or not the enemy has escape tools, such as their flash or certain abilities that are on cooldown.
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