Where is barad gularan




















Barad Gularan is a relativly short, easy, and fun instance in Angmar. If everyone in the group, or at least a captain, has done Book 9 Chapter 2, you can drop group, use the reflecting pool to do the instance: Oakheart's Might and leave the instance right away and you will be right outside the doors to BG.

Obviously, B is much easier, and will save a lot of time. You must kill these to open the gate behind them. These gularan warriors are located throughout the instance, so get used to fighting them. They can root, throw out a varitey of fears, and when killed, a ghost pops out of thier armor.

When you choose to fear them, obviously do it in an area where they wont come unfeared and bring friends. Once you have killed those, move up a bit and have the tank pull one of the patrolling guards note: usually you will agro two of them here and kill them one at a time.

I reccomend killing the ghost right away before moving on to the next guard when fighting these guys in groups. After everyone has moved into the large room with a fire-grate flooring, you will want to clear the group of guards patrolling on the right or the left dosent matter which side; you will eventually kill all of them.

Usually you will pull three, and sometimes another patrolling one will agro during the fight. After you've cleared the group of patrolling guards on one side, it's a good idea to clear the ones on the other side before beginning the Forvengwath fight to avoid accientally agroing them during the fight. Once you've got the large room with the fire-grate flooring cleared, have everyone group up in the center of the fire-grate on the beam that crosses it in the middle.

No one should stand on the fire, it does a weak DoT. Forvengwath will be straight ahead of you. He is a very easy boss when done right. The fight is started by walking up to him, but before your tank does that, assign atleast 1 hunter with another ready to help if needed to killing the ghosts that spawn throughout the fight. During the first half of the fight, ghosts will spawn in the center of the room and try to get to the corners, if a ghost makes it to the corner, he turns into an Elite Gularan guard; during the Second half forvengwath will say something at this point ghosts will spawn in the corners of the room and try to reach Forvengwath, if one does it will heal him for several thousand morale.

So the main thing for this fight is to kill the ghosts quickly. Once everyone understands what to do, have the tank run up to Forvengwath, then run back when the boss starts talking. At this point you should put down Hopeful Heart, or drop a hope token. A ghost will spawn, and the boss will run to the center. Simply Tank and Spank him down.

After Forvengwath is history, you will either need to go to the left or the right assuming you are going to kill castellan, and collect the items necessary to kill udunion. The side you choose will be dependant on what pieces your hunters already have for the Udunion fight. To kill udunion, you will ideally want to have each ranged person with one of the three unique pieces, which are: The Staff of Dark Shadows, Scroll of Ruin, and Horn of Arnor.

The Staff is off the miniboss on the left, the Scroll off the miniboss on the Right, and the Horn is from Castellan's chest, directly overhead. So, pick a side, and kill the patrolling Gularan guard first. Once he's dead, you'll have to clear the room of 4 hillmen; two protectors and two healers. Mez one healer, possibly fear, root the other, and kill the protectors first, then kill the healers.

After they are dead, you will end up facing a hallway with four gularan guards in it. This is a great time to use a root-pull, quickly kill two of them, then kill the other two.

Once these guys are dead, do NOT run forward yet. The miniboss, a sorceress, is directly ahead. Getting near her causes her to start a fairly tough encounter. You can all pile on her and kill her while trying to interrupt the hillmen healers, or use the easy, although somewhat a glitch way. The easy way is to have everyone but the tank run back to the front door of the instance, and the tank will get just close enough to her to start her talking and summon the adds, then the tank will also run for the front door.

Once the adds that are following reach the gate that was openend in the beginning, they disappear! Once the adds have disappeared, run back and you will usually be met by the sorceress halfway, along with a bunch of ghosts that she summoned.

AOE the ghosts, kill the sorceress, and give the drop either the staff or the scroll to a hunter that does not have it. After she is dead, head up the stairs behind where she was, and have everyone wait on the wood flooring there.

Castellan Wisdan is in the room ahead. Castellan will not attack you right away though, you can either A. Wait about 10 minutes after someone runs in and starts the boss talking B. Light 4 torches one at a time , which will spawn Gularan guards each, kill the guards, then Castellan will attack you or C. Have someone run in, start the boss talking, then have everyone run back to the beginning and clear the other side of the instance, so you will get the other piece for the last boss.

I recommend taking option C, or A if you do not need the other piece. If you take option C, you will need to repeat everything that you did for this side, including the miniboss fight. By the time that you have cleared the other half of the instance, Castellan will be ready to fight. You should not fight him inside his room, there is simply too much dread.

Have everyone group up by the window next to the wood flooring. Castellan is a very easy fight, but does require either Hopeful Heart or a hope token. So, put down Hopeful Heart or token, have your tank run in the room and agro Castellan, then run back to the group. Tank and Spank him down, there's no adds or anything special to worry about. He will drop the key to his chest, which is next to his throne, in the room he was pulled out of. Whoever wins the key will get to unlock the chest, after it is unlocked anyone can open it and take what they want, however only one person at a time can be in it.

The chest will contain the Horn of Arnor and The Key to the Summoning Chamber every time, along with some random purples and sometimes a nice halberd. Once Castellan's loot is distributed and you have a person with the Staff, the Scroll, and the Horn, as well as the Key, it's time to go play with Udunion. Head back to Forvengwath's room, and you will notice a big door behind where he was standing. Inside is Mulvaire, a sorceress, three caretakers, and Udunion. Little is known beyond his service to the Witch-king and his close ties with the shadow.

It is possible that he is a sorcerer like few others within Barad Gularan. Gather kinsmen together and enter Barad Gularan. Return to me when you are done and I will see that the council's gifts are bestowed upon you. Heading west leads to Coblaith , whereas east leads to Afraig. They both drop items that are essential to defeating the final boss.

The torches in the room can be ignored. Head back down after defeating him and looting his chest, which dropped the key to the summoning chamber that Forvengwath was guarding. Open the door and enter the chamber. From Lotro-Wiki. Allies of the Enemy. Join Date Nov Posts 2, Permanently retired. Feb 20 , AM 4.

Join Date Sep Posts Originally Posted by Requiemslove. There are more enemies here than fleas on a Wargs' hide. Feb 20 , PM 5. I wouldn't worry too much about Castellan. The best is yet to come. Feb 20 , PM 6. Join Date Jul Posts 2, You won't be able to solo the Rogmul without exploiting the fight.

Sorry to disappoint. Feb 20 , PM 7. Feb 20 , PM 8. Originally Posted by Sylvaneth. Feb 20 , PM 9. Only one of those 5 had even second age LIs, let alone raid gear. In all 5 cases I simply brute forced it, not even using the anti-special attack items. You do need to clear the room first, pulling the Angmarim from outside the door so it doesn't close on you and lock you in with a Rogmul and a bunch of angry evil people.

And please keep us posted, the tales of your adventures are great to read. Feb 20 , PM Ah, when I went in a while ago I didn't realize you could pull the mobs outside of the room.

I could definitely do it now, as back then I didn't have a macro setup or decent gear. I'm still unsure about how she'll survive the special attacks.

Even at max level, they'll probably do upwards of 4k damage. Join Date Oct Posts 1, Feb 21 , AM Originally Posted by Vexendynamus. I did so with my lore-masters.



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