Has a laser aiming unit and unlimited ammunition. Jump to: navigation , search. Silent Hill. Namespaces Page Discussion. Views Read View source View history. Social Media Facebook Forum. Silent Hill Game Box Art.
Shattered Memories. Highly damaging, but hard to use. A large Hammer found in the hospital, this is one hell of a weapon that may surprise you. As a large emergency tool this is an emergency, right? Use R2 to hold it up and tap X for standard swings or hold X for an overhead downward swing.
The standard two hit combo is very effective in blocking the enemy from attacking since it pushes them backward when hit. Simply said, the Hammer is to be adored and used whenever necessary.
Location: Hanging on the wall in the "other church" hall with the altar in the back of the Antique Shop on north Simmons Street in Central Silent Hill, after leaving the hospital. Description: Small one hand axe. Moderately effective as a weapon. Found around halfway through the game, the Axe is an effective short range weapon, offering power that the Knife does not have, while it lacks the power and range of say the Hammer.
Use R2 to raise it and tap X to deliver standard strikes, or hold X for a single overhead swing. Three firearms are found on your first run through Silent Hill, which should generally be your primary weapons with the most use, while one can be unlocked and upgraded.
Each weapon comes with a full clip of ammo but more pickups must be found to keep using, so keep an eye out. Each weapon offers different characteristics, and do note that Harry is not a great shot and will occasionally miss, especially in the dark where you may need to get a little closer and utilize the Flashlight. To use all firearms, hold R2 to raise them and press X to shoot.
All firearms are automatically reloaded without any other action upon raising them to shoot, while they can also be manually reloaded in the inventory. Location: Handed to Harry by Cybil in Cafe 5 to 2 near the beginning of the game. Description: Handgun received from Cybil.
Holds up to 15 rounds. Each clip holds 15 bullets and its range is fairly decent, but due to Harry's inexperience you may want to fire from closer range to be sure, where Harry will still miss the occasional shot. To use the Handgun, hold R2 to aim and press X to shoot, or hold to fire one bullet after the other. Location: On the floor by the corpse beyond the other door in the Boy's Washroom on the first floor of the Nightmare School. Description: Fires in a wide radius.
Holds up to 6 rounds. A very deadly weapon at close range, the Shotgun offers a ton of power in each blast, which spreads as it moves farther outward. The Shotgun holds six shells with ammo found in less frequency than the Handgun, and is best used after approaching the enemy to avoid the shrapnel from spreading too much.
Hold R2 to raise the Shotgun and press X to blast, standing close to your enemy to make the most of its power. The fact that Travis Grady can acquire such a weapon is a blatant anachronism since civilian AK type rifles entered the US market after , and Silent Hill: Origins is presumably set in , although Travis reflects the rifle is indeed an imitation from the Communist bloc.
Oddly enough, The Assault Rifle has a different ammo box model depending on the version unlike all other firearms, being a small commercial "Civilian" box of ammo in the PSP version but a larger metal military ammunition box in the PS2 Version.
The Tesla Rifle harnesses the power of moonbeams to dispense unlimited electric death. Rumor has it the gun was developed using alien technology. The weapon looks very futuristic and shoots unlimited electricity from its barrel in opposition to actual ammo.
It serves a similar role to that of the Hyper Blaster from the first Silent Hill. In exchange for devastating damage, the Tesla Rifle possesses a horrid effective range, resulting in the possibility of being easily overwhelmed or even killed while using it.
As such, this weapon proves to be an extremely dangerous choice of firearm when confronted with enemies that have charging attacks, such as the Caliban and the Carrion. Individually-named, two rifle-type weapons can be found in Silent Hill: Homecoming.
Like its predecessors, Homecoming employs a rifle that is very potent for long distance combat, the only weapon that can outclass it in terms of damage at close range being the shotgun. In this particular case, it's not named "Hunting Rifle" as in past iterations, and it is semi-automatic rather than bolt-action. The weapon can be found in Dargento Cemetery in Silent Hill but can only be acquired after solving the optional Janus statue puzzle. Nonetheless, he is never able to pick up the weapon.
The Police Marksman Rifle is found on a desk in Room of the lair. It is the second-tier rifle in the game, being more powerful than the M14 Assault Rifle and having a six round capacity. It is possible that this weapon belongs to Deputy Wheeler , as he is held in the adjacent room and its name confirms its use by police. It resembles the Accuracy International Arctic Warfare rifle. Using a special code , the player can obtain a Rifle resembling a Winchester Repeater albeit missing a trigger guard and lever.
Its melee counterpart is the golf club. It holds ten rounds and possesses good stopping power, even at long ranges. Note that once the weapon is redeemed, ammo drops will start appearing.
Green lockers will hold new rifles, in case the player drops one. It is the most powerful of all firearms in-game. Similar to Silent Hill 2 , the rifle is found in Toluca Prison.
When the first route select appears, choose left, and when it appears again, select left once more. It will be found beside a Gum Head in a shower stall.
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